Akuma no tsukai (FPS / Prototype) v0.3.0 released
Akuma no tsukai (FPS / Prototype) » Devlog
Additional Changes
- Added directional sprites to indicate enemy movement paths.
- When sliding while grounded, movement distance is now automatically boosted using the Heat Gauge.
Fixes
- Fixed an issue where enemies performing melee attacks would disappear if frozen or knocked back during their attack animation.
- Fixed an issue where the camera could be moved on the title screen while using a gamepad.
Adjustments
- Enemies poisoned will now always drop blue souls that restore health.
- Enemies frozen will now always die when hit by impact damage.
- Increased defense against Plasma (purple card weapon) attacks for enemies equipped with armor.
- Changed melee enemies fleeing to determine their escape direction relative to the player.
- Adjusted tower spheres to turn red in sync with the player's death countdown.
- Shortened the search duration for Aim Assist.
- Allowed slight movement while hovering (the function that makes you float when aiming in midair).
- Changed so you hover even if aiming is canceled, as long as the secondary button is held.
- Increased the recovery amount for soul health and ability gauge to 25.
Other
- Optimized the algorithm for loading assets from the internet.
Files
dist.zip Play in browser
1 hour ago
Akuma no tsukai (FPS / Prototype)
Slow-paced shooter that revolves around a unique weapon management system in which weapons are treated as cards.
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